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Monday, September 5, 2011

Modern Warfare 3 Killstreaks

What are we in for with MW3 killstreaks are they going to add to each other like in MW 2 or are they not like Black Ops?  Is the nuke back? Is true that we will not haft to kill to get them?

Let see if I can help with these question we all have. From what I'm getting so far the killstreaks systems have been overhauled. They have took the best of the world and but them into one game. What this mean ?  Wait I'm going to tell you right now.

MW'S 3 killstreaks have been made into  strike packages. Now you all are most likely sitting there going that sound really fucking gay and shitty like I was when I first found out about this but wait till you hear the rest before you say anything. Infinity ward   was made the killstreaks into a class-based system. This means that  us Players  will now have to chose between three very different killstreak packages/setups. There is the Assault, Support and Specialist.

Lets take a close look into the assault killstreak's first. The Assault "class" is going to work like  the killstreak's did back in MW 2  and the others before that one. Killstreak kills  will still stack on each other.The assault killstreak's will be focused on killing the other team.

Here a quick list of the killstreak's:


UAV (3), Care Package (4), I.M.S, Predator Missile (5), Sentry Gun (5), Precision Airstrike (6), Attack Helicopter (7), Strafe Run (9), Little Bird Gunner (9), Reaper (9), Assault Drone (10), AC130 (12), Pave Low (12), Juggernaut (15), Osprey Gunner (17)


So no nuke there thank god.


Lets move onto the support "class" now. This "class" will not stack like the assault dose. But it dose have it's own ups to it. This ones killstreak will not reset when you die.I also think that doing the game objective will  add to your killstreak too , but I do not know that for a fact.


Here a list of the support's killstreak's:


UAV (4), Counter-UAV (5), Ballistic Vests (5), Airdrop Trap (5), Sam Turret (8), Recon Drone (10), Advanced UAV (12), Remote Turret (12), Stealth Bomber (14), EMP (18), Juggernaut Recon (18), Escort Airdrop (18)

Now for the Specialist. This is the one that is nothing like we have seen before it is totally new and seems like a good idea. As a specialist  every  time you two or so kills you will be able to unlock a new perk to use in the game.Say every one start with two, after you get you kills need you will have  three and so on so fourth and till you reach the limited.This will let you  build a sick  line up of perks to use. For a list of perks pleas wait till I post them and then I will link it to this post.

This system looks like it could balance out the game so much but it all depends on who we as player chose to use them that will show if this really will work as balance for the game.